This is a proof of concept nim binding for Panda3D.
There is a subset of the DIRECT API implemented as well. It is deliberately incomplete, only the parts that can't be trivially reimplemented using the C++ API are intended to be supported.
Some things to keep in mind:
- Reference-counted types like PandaNode are always by-ref, using Panda's
reference counting system, just like in Python. To create an instance, use
something like
newPandaNode()
. These types arenil
lable. - Other types, like NodePath, are stored by-value. Create instances using
initNodePath()
and the like. - The typical code convention in nim is camelCase, but snake_case is supported as well by virtue of how nim's identifier resolution works.
- Both property interfaces and getter/setter methods are supported.
- Tuples are accepted in place of vectors, but be sure that the types of the elements are correct.
- The ShowBase constructor doesn't open a window. Call
openDefaultWindow()
. - The
direct
modules are woefully incomplete, see above.
Here is a brief example, see test.nim
for the complete Hello World tutorial.
import direct/showbase
import direct/actor
import panda3d/core
var base = ShowBase()
base.openDefaultWindow()
var env = loader.loadModel("models/environment")
env.reparentTo(render)
env.setScale(0.25, 0.25, 0.25)
env.setPos(-8, 42, 0)
var pandaActor = Actor()
pandaActor.loadModel("models/panda-model")
pandaActor.loadAnims({"walk": "models/panda-walk4"})
pandaActor.setScale(0.005, 0.005, 0.005)
pandaActor.reparentTo(render)
pandaActor.loop("walk")
base.run()
Building the example:
make test
./test