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Official implementation of "DepthLab: From Partial to Complete"
Productive, portable, and performant GPU programming in Python.
[NeurIPS 2024] L4GM: Large 4D Gaussian Reconstruction Model
Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data
Xiaomi Home Integration for Home Assistant
A generative world for general-purpose robotics & embodied AI learning.
[NeurIPS 2024 Best Paper][GPT beats diffusion🔥] [scaling laws in visual generation📈] Official impl. of "Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Prediction". An *ult…
[T-RO 2024] Uni-Fusion: Universal Continuous Mapping
Depth camera pose estimation utility, with common abstraction on top of COLMAP, ORB_SLAM2
A curated list of resources for using LLMs to develop more competitive grant applications.
A 3DGS framework for omni urban scene reconstruction and simulation.
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
Codes of MVSFormer++: Revealing the Devil in Transformer’s Details for Multi-View Stereo (ICLR2024)
[ICLR24] Official implementation of the paper “MagicDrive: Street View Generation with Diverse 3D Geometry Control”
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Converts an input mesh to a signed distance field (SDF)
🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
The official implementation of SAGS (Segment Anything in 3D Gaussians)
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving