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better desc
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BugPone committed Feb 9, 2024
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Expand Up @@ -58,12 +58,13 @@ <h1 class="display-5">What's this?</h1>
<h2>(2022-2024) Practiced 3D modification software (Blender) to create more complex things, like this character customizer.</h2> </a><p class = "pl-1">
<a href="https://www.roblox.com/games/16280149764/Build-A-Pony-2-7-2024-V2">Click here to use the customizer seen in the video</a>
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<b><u>Some notable features</u></b><br>
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- All changed data saves to a database, including which expression the user created.
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- The left and right eye, ear, and mouth have their own adjustable animation settings, as shown in the video.
- The left and right eye, ear, and mouth have their own adjustable animation settings, as shown in the video. I can use Blender to import more animations to the system, eventually allowing for more complex facial expressions to be made.
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- Different clothes, hairs, and tails can be swapped and modified (like coloring either individual strands of hair, individual sections of clothes, or the entire thing), with room for many more customization options to be easily added to my system.
- Different clothes, hairs, and tails can be swapped and modified (like coloring either individual strands of hair, individual sections of clothes, or the entire thing), with room for many more accessories and customization options to be easily added to my system.
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<a href="https://youtu.be/wJoCaTz4-Zk?feature=shared">Click here for full resolution video</a>
Expand All @@ -82,7 +83,8 @@ <h2>(2022-2024) Practiced 3D modification software (Blender) to create more comp
<br> - <b>3D asset management: </b> I took the 3D assets from the game Second Life and made them work in Roblox with Blender (with permission to rip assets by the artists). A normal programmer would not be able to create this unless they are handed the 3D assets more directly.
<br> - <b>Built on powerful frameworks: </b> <a href = 'https://madstudioroblox.github.io/ReplicaService/'> Replicaservice </a> was used to lay the groundwork for important potential updates (derendering far away players, derendering high polycount players on lower end machines). This will allow for servers with more players without much more lag, if that time ever comes. <a href = 'https://madstudioroblox.github.io/ProfileService/'>Profileservice</a> was used to efficiently save user data.
<!-- <br><br> (Replicaservice also lets me add features in the future to derender far away players for each client, create features where users can choose not to render high-poly characters if they are lagging, and create "ignore list" features) -->
<br><br><small>The color wheel and slider are recycled open source code. The wheel looks off-center, but that's a Studio bug.</small>
<br><small>- The color wheel and slider are recycled open source code. The wheel looks off-center, but that's a Studio bug.</small>
<br><small>- None of the visual assets were made by me, only programming and technical. I transferred the assets into Roblox using my knowledge of 3D and game engines. I am not an artist.</small>
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