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ReSTIR_PT Public
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
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VolumetricReSTIRRelease Public
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"
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RealTimeStochasticLightcuts Public
Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts
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Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ BSD 3-Clause "New" or "Revised" License UpdatedApr 9, 2020 -
LGHDemo Public
Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
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DirectX-Graphics-Samples Public
Forked from microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
C++ MIT License UpdatedOct 29, 2018 -
cyCodeBase Public
Forked from cemyuksel/cyCodeBaseAn open source programming resource intended for graphics programmers.
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glTF-Sample-Models Public
Forked from KhronosGroup/glTF-Sample-ModelsglTF Sample Models
GLSL UpdatedMay 11, 2018 -
embree Public
Forked from RenderKit/embreeEmbree ray tracing kernels repository.
C++ Apache License 2.0 UpdatedMay 1, 2018 -
GraphicsSamples Public
Forked from lyntel/GraphicsSamplesGameWorks cross-platform graphics API samples
C Other UpdatedAug 16, 2017 -
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BroadleafCommerce Public
Forked from BroadleafCommerce/BroadleafCommerceBroadleaf Commerce - Enterprise eCommerce framework based on Spring
Java Apache License 2.0 UpdatedFeb 15, 2016 -
cubemapgen Public
Automatically exported from code.google.com/p/cubemapgen
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opencv Public
Forked from opencv/opencvOpen Source Computer Vision Library
C++ Other UpdatedMay 13, 2015 -
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simple-instant-radiosity Public
Forked from githole/simple-instant-radiosityインスタントラジオシティ。VPLを発射する。
C++ UpdatedFeb 19, 2014