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Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts

C++ 128 13 Updated Aug 23, 2021

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

C++ 161 25 Updated May 25, 2024

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 443 42 Updated Nov 22, 2024

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

C++ 159 11 Updated Nov 1, 2024

Game Development & Unreal Engine Programming Guide

PowerShell 962 103 Updated Feb 17, 2025

Intel(R) Open Path Guiding Library

C++ 288 29 Updated Feb 26, 2025

💡 Experimental real-time global illumination renderer 🦀

Rust 5,049 186 Updated Feb 16, 2024

RTX Global Illumination (RTXGI)

C++ 713 57 Updated Feb 5, 2024

Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

C++ 19,947 1,045 Updated Mar 19, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,974 1,205 Updated Sep 3, 2023