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Shanghai Jiao Tong University
- Shanghai, China
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Vector (and Scalar) Quantization, in Pytorch
PyTorch implementation of MAR+DiffLoss https://arxiv.org/abs/2406.11838
A generative world for general-purpose robotics & embodied AI learning.
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
Code for Neural Modes: Self-supervised learning of nonlinear modal subspaces (CVPR 2024)
Official implementation for the NeurIPS 2024 spotlight paper "Skinned Motion Retargeting with Dense Geometric Interaction Perception".
(SIGGRAPH Asia 2024) This is the official PyTorch implementation of SIGGRAPH Asia 2024 paper: DrawingSpinUp: 3D Animation from Single Character Drawings
Code for SIGGRAPH2024 paper "ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations"
Fair Generative Modeling via Weak Supervision
Diffusion model papers, survey, and taxonomy
Source code for the article "Quaternion Weighted Average"
Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"
A simple viewer for the .bvh animation file format written using raylib.
Implementation of Vision Transformer, a simple way to achieve SOTA in vision classification with only a single transformer encoder, in Pytorch
[CVPR 2023] Learning Analytical Posterior Probability for Human Mesh Recovery
Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]
Isaac Gym Reinforcement Learning Environments
Motion imitation with deep reinforcement learning.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Code of "NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimation", CVPR 2023
Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!
Fluid simulation engine for computer graphics applications
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
[ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274
Massively parallel rigidbody physics simulation on accelerator hardware.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
An implementation of a cloth simulation for CS7057: Real Time Physics. Based on the paper: 'Robust Treatment of Collisions, Contact and Friction for Cloth Animation' by Robert Bridson et al.