Highlights
Stars
Code for the "GPU Path tracing" blog post series
Simple water shader in the style of Zelda: Wind Waker
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Sample projects demonstrating the usage of Diligent Engine
A modular Windows.h Header. Licensed under Public Domain & MIT.
A native, user-mode, multi-process, graphical debugger.
An OpenBW 2.5D map and replay viewer.
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
A sequence of Jupyter notebooks featuring the "12 Steps to Navier-Stokes" http://lorenabarba.com/
Fluid Simulation on CPU and GPU in C++ with OpenGL
This little repo contains helpful Links to various topics about Programming.
This extension can change easily the background image of editor window in Visual Studio.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf
A free and strong UCI chess engine
🔮 A lightweight comments widget built on GitHub issues
A fast, clean, responsive Hugo theme.
Code sample accompanying the article "Crash Course in BRDF Implementation"
Use AutoCAD for Origami Diagram.
ROM hack of Pokémon FireRed, in which you play as the bad guys.