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Perfect World
- Shanghai
- https://www.zhihu.com/people/kirk-54-38
- @zhuhan04952879
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Aniti-Aliasing-Technology Public
Aniti-Aliasing-Technology
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DistEngine Public
Personal real-time global illumination toy engine made with DirectX 12.
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SparseVoxelOctree Public
Forked from AdamYuan/SparseVoxelOctreeA GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
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Pilot Public
Forked from BoomingTech/PiccoloPilot – mini game engine for games104
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DeepDanbooru Public
Forked from KichangKim/DeepDanbooruAI based multi-label girl image classification system, implemented by using TensorFlow.
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RaytracedHardShadow Public
Forked from unity3d-jp/RaytracedHardShadowDXR based raytraced hard shadow for Unity
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CRYENGINE Public
Forked from MergHQ/CRYENGINECRYENGINE is a powerful real-time game development platform created by Crytek.
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IPC Public
Forked from ipc-sim/IPCIncremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-…
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RenderLab Public
Forked from Ubpa/RenderLabApp of RTR, PTR and Editor
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BoatAttack Public
Forked from Unity-Technologies/BoatAttackDemo Project using the Universal RP from Unity3D
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UnityChanToonShaderVer2_Project Public
Forked from unity3d-jp/UnityChanToonShaderVer2_ProjectUnityChanToonShaderVer2 Project / v.2.0.7 Release
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d3d12book Public
Forked from d3dcoder/d3d12bookSample code for the book "Introduction to 3D Game Programming with DirectX 12"
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GravityEngine Public
Forked from Polish-Miko/GravityEnginemy dx12 playground
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TestbedHDRP Public
Forked from keijiro/TestbedHDRPTestbed project for Unity HDRP (High Definition Render Pipeline)
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SEGI Public
Forked from sonicether/SEGIA fully-dynamic voxel-based global illumination system for Unity