View gameplay footage on Vimeo.
Verlet started as a final project for Brown University's CS1972: 3D Game Engines course by Vivian Wu, Veena Vignale, and Logan Barnes. Verlet is a multi-platform, art driven game created with a custom C++/OpenGL engine. The core mechanic involves cloth manipulation made possible through the use of position based dynamics and Verlet integration.
Multiplatform - The game utilizes the Qt Framework allowing it to be run on OS X, Linux, and Windows.
Real-time Cloth Physics - The custom made Verlet integration engine allows for real-time movement, collisions, and tearing.
Modern OpenGL - Using the newer OpenGL API's allows for more control and speed over graphics effects such as:
- Deferred Lighting
- Participating Media (fog)
- Particles
Original Style/Sound - The game objects, look, and music were designed to complement one another and immerse the player in the game world.