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6 stars written in HLSL
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VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

HLSL 895 87 Updated Dec 15, 2021

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 313 30 Updated Jul 17, 2021

🔮 An example of iridescence shader in URP.

HLSL 146 14 Updated Jun 28, 2020

一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合

HLSL 45 9 Updated Jan 16, 2023

Unity实现链表半透明排序

HLSL 24 3 Updated Feb 22, 2020