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A minimal GPU design in Verilog to learn how GPUs work from the ground up
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Resources About Hooking. For All Platforms. Currently 300+ Tools And 600+ Posts.
Server/Client network library for multiplayer games with authentication and connection management made with Rust
Use Unity's timeline to blend material properties
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
Isolate vocals, drums, bass, and other instrumental stems from any song
Code for the paper Hybrid Spectrogram and Waveform Source Separation
A Streamilt web app for music source separation & karaoke
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
A gpu-based deformation system for mapping penetrators along orifice paths.
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
Roguelike game using Rust and the Bevy engine
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
A wonderful list of Game Development resources.