Starred repositories
An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).
Third-person Survival Game for Unreal Engine (Sample Project)
[CVPR 2024] Neural Super-Resolution for Real-time Rendering with Radiance Demodulation
dodoleon / games106
Forked from SaschaWillems/Vulkan现代图形绘制流水线原理与实践,作业框架。
《代码随想录》LeetCode 刷题攻略:200道经典题目刷题顺序,共60w字的详细图解,视频难点剖析,50余张思维导图,支持C++,Java,Python,Go,JavaScript等多语言版本,从此算法学习不再迷茫!🔥🔥 来看看,你会发现相见恨晚!🚀
[CVPR 2023] TensoIR: Tensorial Inverse Rendering
📖 书籍《Unity Shader入门精要》源代码
A class-leading water system implemented in Unity
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
Google Research
Neural Surface reconstruction based on Instant-NGP. Efficient and customizable boilerplate for your research projects. Train NeuS in 10min!
Lightning fast C++/CUDA neural network framework
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
A bunch of custom passes made for HDRP
C++ header-only graphing and data visualization with Modern OpenGL
A toy physically based GPU path tracer (C++/OpenGL/GLSL)