Skip to content

Actions: SpecialKO/SpecialK

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
1,494 workflow runs
1,494 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Blacklist Epic Games Launcher
Builds #521: Pull request #100 opened by Aemony
September 30, 2023 08:41 8m 28s Aemony-patch-2
September 30, 2023 08:41 8m 28s
Blacklist Epic Games Launcher
Builds #520: Commit 6a8cfc0 pushed by Aemony
September 30, 2023 08:41 8m 33s Aemony-patch-2
September 30, 2023 08:41 8m 33s
ImGui successfully updated and stuff mostly works
Builds #519: Commit d2f7dff pushed by Kaldaien
September 30, 2023 06:58 5m 26s imgui-upgrade
September 30, 2023 06:58 5m 26s
It almost compiles
Builds #518: Commit c0a201d pushed by Kaldaien
September 30, 2023 06:22 4m 42s imgui-upgrade
September 30, 2023 06:22 4m 42s
Added command console variable to control cursor visibility
Builds #517: Commit 1efc5b7 pushed by Kaldaien
September 30, 2023 03:59 7m 0s main
September 30, 2023 03:59 7m 0s
Fixed D3D12 SwapChain resize failures in FSR3 Frame Generation games.
Builds #516: Commit a509a9c pushed by Kaldaien
September 30, 2023 01:26 7m 20s main
September 30, 2023 01:26 7m 20s
Added OBS executables to SK's internal injection blacklist
Builds #515: Commit 9632816 pushed by Kaldaien
September 29, 2023 22:15 9m 6s main
September 29, 2023 22:15 9m 6s
23.9.29.4
Builds #514: Commit 6efd95b pushed by Kaldaien
September 29, 2023 19:55 9m 40s main
September 29, 2023 19:55 9m 40s
Show NV status in framepacing graph even when automatically using Ref…
Builds #513: Commit d4004f3 pushed by Kaldaien
September 29, 2023 17:58 7m 52s main
September 29, 2023 17:58 7m 52s
Tweaked hook initialization
Builds #512: Commit 9c43d99 pushed by Kaldaien
September 29, 2023 07:42 7m 30s main
September 29, 2023 07:42 7m 30s
Run all of Starfield's Steam callbacks on its main thread
Builds #511: Commit 97de623 pushed by Kaldaien
September 28, 2023 23:56 8m 17s main
September 28, 2023 23:56 8m 17s
Added DLSS-G detection for all D3D12 games
Builds #510: Commit 9fe0258 pushed by Kaldaien
September 28, 2023 20:13 9m 13s main
September 28, 2023 20:13 9m 13s
Add explicit support for sporadic (i.e. only during gameplay) Reflex …
Builds #509: Commit 1c74167 pushed by Kaldaien
September 28, 2023 14:40 8m 6s main
September 28, 2023 14:40 8m 6s
Handle Auto-DLSS-G pacing mode better when using FSR2Streamline
Builds #508: Commit 7a22780 pushed by Kaldaien
September 28, 2023 05:25 8m 26s main
September 28, 2023 05:25 8m 26s
Added alternate thread scheduling mode for Starfield
Builds #507: Commit b272a8a pushed by Kaldaien
September 28, 2023 04:25 6m 46s main
September 28, 2023 04:25 6m 46s
Fix typo on d3d11_shader.h
Builds #506: Commit 65bb08c pushed by Kaldaien
September 28, 2023 01:36 3m 44s imgui-upgrade
September 28, 2023 01:36 3m 44s
Broken attempt at upgrading :)
Builds #505: Commit 832664a pushed by Kaldaien
September 28, 2023 01:35 3m 20s imgui-upgrade
September 28, 2023 01:35 3m 20s
Pin NVIDIA's Optical Flow API DLL instead of DLSS-G constantly loadin…
Builds #504: Commit 28d63ea pushed by Kaldaien
September 27, 2023 23:46 6m 9s main
September 27, 2023 23:46 6m 9s
Automatically load FSR2Streamline.asi w/ lazy load order if it is pre…
Builds #503: Commit 15472bf pushed by Kaldaien
September 27, 2023 22:40 7m 54s main
September 27, 2023 22:40 7m 54s
ProTip! You can narrow down the results and go further in time using created:<2023-09-27 or the other filters available.