Skip to content

Actions: SpecialKO/SpecialK

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
1,469 workflow runs
1,469 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Fixed missing draw calls in Reflex latency widget in some D3D11 games
Builds #1932: Commit 76b5507 pushed by Kaldaien
December 29, 2024 14:23 7m 36s main
December 29, 2024 14:23 7m 36s
Cleanup ADHD "Use Window Focus" tooltip
Builds #1929: Commit 6e65047 pushed by Kaldaien
December 29, 2024 12:46 9m 8s main
December 29, 2024 12:46 9m 8s
Fixed PlayStation controller rumble not being cleared at game exit.
Builds #1928: Commit bc64a57 pushed by Kaldaien
December 29, 2024 12:40 8m 18s main
December 29, 2024 12:40 8m 18s
Added the new keybind to the correct place to have it configurable fr…
Builds #1927: Commit 184edbc pushed by Kaldaien
December 29, 2024 11:24 8m 56s main
December 29, 2024 11:24 8m 56s
Optimized mouse cursor code
Builds #1926: Commit 05052fc pushed by Kaldaien
December 29, 2024 10:50 7m 35s main
December 29, 2024 10:50 7m 35s
Hook GetWindowThreadProcessId (...) and pass it through SK's internal…
Builds #1925: Commit 29f74c2 pushed by Kaldaien
December 29, 2024 08:15 9m 3s main
December 29, 2024 08:15 9m 3s
Keep Render Target Views and Shader Resource Views used for SDR<-->HD…
Builds #1924: Commit 0aed436 pushed by Kaldaien
December 29, 2024 07:51 9m 14s main
December 29, 2024 07:51 9m 14s
Fix SK_ImGui_CursorPollingThread (...) thread procedure for 32-bit ca…
Builds #1923: Commit 6e1c8e2 pushed by Kaldaien
December 29, 2024 04:29 10m 41s main
December 29, 2024 04:29 10m 41s
24.12.29.1
Builds #1922: Commit 369cc36 pushed by Kaldaien
December 29, 2024 04:26 6m 25s main
December 29, 2024 04:26 6m 25s
Optimize D3D11 state tracker clear operation
Builds #1921: Commit 1f5a8eb pushed by Kaldaien
December 29, 2024 04:15 5m 13s main
December 29, 2024 04:15 5m 13s
Do not hook CloseHandle (...) unless a debugger is present
Builds #1920: Commit 458fbbd pushed by Kaldaien
December 29, 2024 03:49 9m 11s main
December 29, 2024 03:49 9m 11s
Set lastRect after a successful call to ClipCursor
Builds #1919: Commit 75da515 pushed by Kaldaien
December 29, 2024 01:54 8m 40s main
December 29, 2024 01:54 8m 40s
Actually populate the stored lastRect in ClipCursor (...) in the case…
Builds #1918: Commit 3617462 pushed by Kaldaien
December 29, 2024 01:26 8m 51s main
December 29, 2024 01:26 8m 51s
Return previously seen input reports even if neutralization fails, bu…
Builds #1917: Commit a540db1 pushed by Kaldaien
December 29, 2024 01:14 9m 22s main
December 29, 2024 01:14 9m 22s
Do not return false when HID input report neutralization fails, just …
Builds #1916: Commit 8eb17d4 pushed by Kaldaien
December 29, 2024 01:06 8m 34s main
December 29, 2024 01:06 8m 34s
Improved input neutralization for games that use Overlapped IO to rea…
Builds #1915: Commit e5669b2 pushed by Kaldaien
December 29, 2024 00:57 9m 1s main
December 29, 2024 00:57 9m 1s
Fixed various signed/unsigned and variable size warnings only seen at…
Builds #1913: Commit 494e6fd pushed by Kaldaien
December 28, 2024 23:13 9m 12s main
December 28, 2024 23:13 9m 12s
Disable dynamic spinlocks feature accidentally enabled for all games …
Builds #1912: Commit a7e96b6 pushed by Kaldaien
December 28, 2024 20:55 8m 23s main
December 28, 2024 20:55 8m 23s
Commit deferred isolation mode changes to INI immediately
Builds #1911: Commit 717f53f pushed by Kaldaien
December 28, 2024 20:20 9m 25s main
December 28, 2024 20:20 9m 25s
Fix potential source of empty NVIDIA driver profile creation
Builds #1910: Commit 7892c18 pushed by Kaldaien
December 28, 2024 19:30 9m 1s main
December 28, 2024 19:30 9m 1s