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Added options to control native PlayStation vs. Xbox emulation in Gra…
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…ces.

Added option to sharpen character and object outlines in Tales of Graces.
Added options to disable Depth of Field and Bloom to Tales of Grace.
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Kaldaien committed Jan 18, 2025
1 parent a8c2371 commit f768e6f
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4 changes: 4 additions & 0 deletions CHANGELOG.txt
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@@ -1,5 +1,9 @@
25.1.18.1
=========
+ Added options to control native PlayStation vs. Xbox emulation in Graces.
+ Added option to sharpen character and object outlines in Tales of Graces.
+ Added options to disable Depth of Field and Bloom to Tales of Graces.

+ Allow monitor management keybinds to work on systems with over 16 monitors

* Most likely, a system does not have 16 attached monitors, but it may have
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3 changes: 3 additions & 0 deletions SpecialK.vcxproj
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Expand Up @@ -1984,6 +1984,9 @@ if exist "$(TargetDir)$(TargetName).exp" ( del "$(TargetDir)$(TargetName).exp" )
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release (clang)|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\plugins\tales_of_graces_f.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\plugins\tales_of_vesperia.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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3 changes: 3 additions & 0 deletions SpecialK.vcxproj.filters
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Expand Up @@ -3848,6 +3848,9 @@
<ClCompile Include="src\input\game_input.cpp">
<Filter>Source Files\Backends\Input\GameInput</Filter>
</ClCompile>
<ClCompile Include="src\plugins\tales_of_graces_f.cpp">
<Filter>Source Files\Plugins</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
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3 changes: 3 additions & 0 deletions src/config.cpp
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Expand Up @@ -3339,6 +3339,9 @@ auto DeclKeybind =

case SK_GAME_ID::Tales_of_Graces:
{
extern void SK_TGFix_InitPlugin (void);
SK_TGFix_InitPlugin ();

// Avoid the game's native DualSense support so rumble will work
config.input.gamepad.xinput.emulate = true;
config.input.gamepad.disable_hid = true;
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