Skip to content

Releases: SpecialKO/SpecialK

SK_25_2_18

18 Feb 02:07
Compare
Choose a tag to compare
  • Fixed issues in 32-bit games that use (low-level) keyboard/mouse hooks.
  • Prevent games from using low-level keyboard hooks to block Alt-Tab.

Full Changelog: SK_25_2_17_x...SK_25_2_18

Special K v 25.2.17

16 Feb 20:52
Compare
Choose a tag to compare
  • Fixed cursor issues in Kingdom Come Deliverance 2 once and for all.

Full Changelog: SK_25_2_16_3...SK_25_2_17_x

Special K v 25.2.16.3

16 Feb 19:26
Compare
Choose a tag to compare
  • Added DontHookWndProc=true to Kingdom Come Deliverance 2 to keep the mouse
    cursor from randomly appearing when the game detects modified memory.

  • Enabled drag-n-drop functionality (for INI files) for all graphics APIs;
    texture mod drag-n-drop still requires D3D11.

  • Added config profile for Avowed and set "Treat Foreground Window as Active",
    because the game is using the wrong test for window activation.

  • Added an INI option to control whether Alt+Tab stuck-key fixes are
    applied even for non-background-render scenarios.

    [Window.System]
    FixStuckAltTabKeys={true|false} Default=true

Full Changelog: SK_25_2_16_2...SK_25_2_16_3

Special K v 25.2.16.2

16 Feb 08:39
Compare
Choose a tag to compare
  • Fixed Kingdom Come Deliverance 2 mouse cursor issues.
  • Fixed background input issues in Avowed and Hello Kitty Island Adventure.
  • Fixed stuck keys when alt-tabbing in many games while background render mode is active.

Full Changelog: SK_25_2_15...SK_25_2_16_2

Special K v 25.2.15

16 Feb 02:11
Compare
Choose a tag to compare
  • Fix for Kingdom Come Deliverance 2 mouse cursor issues.

Full Changelog: SK_25_2_7_2...SK_25_2_15

Special K v 25.2.7.2

07 Feb 09:51
Compare
Choose a tag to compare
  • Fixed NieR: Automata and potentially other games processing mouse input
    while "Continue Rendering" is turned on and the mouse cursor is failing
    hit tests (i.e. another window is between the game and the cursor).
  • Disable forced Anisotropic Filtering in Kingdom Come Deliverance 2.
  • FORCEFULLY write the default INI values for Kingdom Come Deliverance 2,
    because these issues were fixed a long time ago but users are not
    resetting their INI.

Full Changelog: SK_25_2_6_8...SK_25_2_7_2

Special K v 25.2.6.8

06 Feb 21:02
Compare
Choose a tag to compare
  • Hide the controller reading debug menu under Input Management / Gamepad
    unless Xbox debug mode is enabled (right-click the Xbox Deadzone slider),
    if you have an Xbox controller this doesn't apply to you.

    • That debug menu loads up DirectInput 7 and causes issues with some
      overlays, so it's going back to hidden by default...
  • Added widescreen patch to Ender Lilies.

  • Fixed EOS frame counter in games that use both SteamAPI and EOS SDK.

Full Changelog: SK_25_2_6_6...SK_25_2_6_8

Special K v 25.2.6.6

06 Feb 16:07
Compare
Choose a tag to compare
  • Xbox Guide + Start or PlayStation + Start now triggers HUDless screenshots,
    provided d3d11_shaders.ini defines any HUD shaders.
  • Fixed some EOS games not triggering EOS SDK hooks for overlay/achievement
    features when using Global Injection.
  • Fixed HUDless screenshots not working in some D3D11 games...
    (mostly ones that use fewer than 3 buffers in their SwapChain).
  • Fixed monochrome JPEG achievement icons showing up as misaligned Red-only
    textures in D3D12 achievement popups. (They are converted to RGBA now...).
  • Fixed Chrono Cross resolution uncap not working after December's D3D11 state
    tracking optimization.
  • Disable Hardware Cursor in Kingdom Come Deliverance 2.

Full Changelog: SK_25_2_6...SK_25_2_6_6

Special K v 25.2.6

05 Feb 22:46
Compare
Choose a tag to compare
  • Workaround Steam overlay manipulation of DirectInput 8 that could deadlock

Full Changelog: SK_25_2_5_4...SK_25_2_6

Special K v 25.2.5.4

05 Feb 20:50
Compare
Choose a tag to compare
  • Added support for DLSS 310.x+ preset J and K
  • Improve shadow rendering in Tales of Graces f
  • Workaround various problems with Kingdom Come Deliverance 2
  • Fixed console command D3D11.ShaderMods.ToggleConfig <shader_config.ini>
  • Disabled "Continue Rendering" in Hello Kitty Island Adventure to fix input

Full Changelog: SK_25_1_27_2...SK_25_2_5_4