Releases: SpecialKO/SpecialK
SK_25_2_18
- Fixed issues in 32-bit games that use (low-level) keyboard/mouse hooks.
- Prevent games from using low-level keyboard hooks to block Alt-Tab.
Full Changelog: SK_25_2_17_x...SK_25_2_18
Special K v 25.2.17
- Fixed cursor issues in Kingdom Come Deliverance 2 once and for all.
Full Changelog: SK_25_2_16_3...SK_25_2_17_x
Special K v 25.2.16.3
-
Added DontHookWndProc=true to Kingdom Come Deliverance 2 to keep the mouse
cursor from randomly appearing when the game detects modified memory. -
Enabled drag-n-drop functionality (for INI files) for all graphics APIs;
texture mod drag-n-drop still requires D3D11. -
Added config profile for Avowed and set "Treat Foreground Window as Active",
because the game is using the wrong test for window activation. -
Added an INI option to control whether Alt+Tab stuck-key fixes are
applied even for non-background-render scenarios.[Window.System]
FixStuckAltTabKeys={true|false} Default=true
Full Changelog: SK_25_2_16_2...SK_25_2_16_3
Special K v 25.2.16.2
- Fixed Kingdom Come Deliverance 2 mouse cursor issues.
- Fixed background input issues in Avowed and Hello Kitty Island Adventure.
- Fixed stuck keys when alt-tabbing in many games while background render mode is active.
Full Changelog: SK_25_2_15...SK_25_2_16_2
Special K v 25.2.15
- Fix for Kingdom Come Deliverance 2 mouse cursor issues.
Full Changelog: SK_25_2_7_2...SK_25_2_15
Special K v 25.2.7.2
- Fixed NieR: Automata and potentially other games processing mouse input
while "Continue Rendering" is turned on and the mouse cursor is failing
hit tests (i.e. another window is between the game and the cursor). - Disable forced Anisotropic Filtering in Kingdom Come Deliverance 2.
- FORCEFULLY write the default INI values for Kingdom Come Deliverance 2,
because these issues were fixed a long time ago but users are not
resetting their INI.
Full Changelog: SK_25_2_6_8...SK_25_2_7_2
Special K v 25.2.6.8
-
Hide the controller reading debug menu under Input Management / Gamepad
unless Xbox debug mode is enabled (right-click the Xbox Deadzone slider),
if you have an Xbox controller this doesn't apply to you.- That debug menu loads up DirectInput 7 and causes issues with some
overlays, so it's going back to hidden by default...
- That debug menu loads up DirectInput 7 and causes issues with some
-
Added widescreen patch to Ender Lilies.
-
Fixed EOS frame counter in games that use both SteamAPI and EOS SDK.
Full Changelog: SK_25_2_6_6...SK_25_2_6_8
Special K v 25.2.6.6
- Xbox Guide + Start or PlayStation + Start now triggers HUDless screenshots,
provided d3d11_shaders.ini defines any HUD shaders. - Fixed some EOS games not triggering EOS SDK hooks for overlay/achievement
features when using Global Injection. - Fixed HUDless screenshots not working in some D3D11 games...
(mostly ones that use fewer than 3 buffers in their SwapChain). - Fixed monochrome JPEG achievement icons showing up as misaligned Red-only
textures in D3D12 achievement popups. (They are converted to RGBA now...). - Fixed Chrono Cross resolution uncap not working after December's D3D11 state
tracking optimization. - Disable Hardware Cursor in Kingdom Come Deliverance 2.
Full Changelog: SK_25_2_6...SK_25_2_6_6
Special K v 25.2.6
- Workaround Steam overlay manipulation of DirectInput 8 that could deadlock
Full Changelog: SK_25_2_5_4...SK_25_2_6
Special K v 25.2.5.4
- Added support for DLSS 310.x+ preset J and K
- Improve shadow rendering in Tales of Graces f
- Workaround various problems with Kingdom Come Deliverance 2
- Fixed console command D3D11.ShaderMods.ToggleConfig <shader_config.ini>
- Disabled "Continue Rendering" in Hello Kitty Island Adventure to fix input
Full Changelog: SK_25_1_27_2...SK_25_2_5_4