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StarScream983 committed Feb 17, 2024
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This an Adaptation of Sebastien Lague and BarthPaleologue's Atmospheric Scattering shader,
i made it to understand and study Raymarching and volumetric rendering
# Volumetric Atmospheric Scattering Shader for UE5.3.2
This an Adaptation of Sebastien Lague and BarthPaleologue's Atmospheric Scattering shader. <br>
https://github.com/BarthPaleologue/volumetric-atmospheric-scattering/tree/main <br>
https://www.youtube.com/watch?v=DxfEbulyFcY <br>
I made it to understand and study Raymarching and volumetric rendering. <br>
This is a raw adaptation and could be drastically improved, in due time. <br>
I made an example Map in the plugin.

Discord: https://discord.gg/uZAbCGqHB7

Here are some screenshots from me and Scrappy
![planetnmoon](https://github.com/StarScream983/SebBarthAtmo/assets/80985797/81479c36-abb1-4f47-97af-377f3dc50e71)
![atmomountains](https://github.com/StarScream983/SebBarthAtmo/assets/80985797/7f145883-ec82-481a-a7f7-8be38ef51ea4)
![atmonight](https://github.com/StarScream983/SebBarthAtmo/assets/80985797/bdaa8a92-d562-4852-afca-849d3432a1cc)
![atmoorbit](https://github.com/StarScream983/SebBarthAtmo/assets/80985797/10ad3f3e-ce14-4a03-8de2-209b6ae24c67)
![atmosunset](https://github.com/StarScream983/SebBarthAtmo/assets/80985797/8570af5a-c4bd-455d-9327-bfe8d4abed14)

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