Starred repositories
Heightmap rendering using gl_VertexID magic
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Example project to draw 1million grass instances on mobile
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Greedy meshing algorithm for voxel models
A refreshingly simple data-driven game engine built in Rust
Mesh optimization library that makes meshes smaller and faster to render
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
a fast, scalable, multi-language and extensible build system
A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
Piccolo (formerly Pilot) – mini game engine for games104
Matrix is a plugin style, non-invasive APM system developed by WeChat.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
Performance instrumentation and tracing for Android, Linux and Chrome (read-only mirror of https://android.googlesource.com/platform/external/perfetto/)
12 weeks, 26 lessons, 52 quizzes, classic Machine Learning for all
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The “Quite OK Image Format” for fast, lossless image compression
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Build cross-platform desktop apps with JavaScript, HTML, and CSS