v1.10.0
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released this
05 May 09:41
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169 commits
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since this release
Popochiu v1.10.0
This update adds a major feature that will facilitate the workflow for those who use Aseprite.
With this update, we will close the cycle of improvements for Popochiu version 1 to focus on version 2, which will work only in Godot 4.
👉👉👉 Check the wiki for more details! 👈👈👈
Fixes
- #23
characters_cfg
no longer exists in PopochiuRoom. Now its state script has acharacters: Dictionary
property that stores the state of characters in the room.
At the moment, onlyposition
and_looking_direction
are being stored. - #31 Now rows created in TabAudio are sorted alphabetically when adding new audio files to the project.
- #44 The bus list in each AudioCue now uses the buses created in Godot's Audio panel.
New features
- Characters have a built-in animation player and automatically support 8-directions animations for Walk, Talk and Idle states. More animations can be played using the
play_animation()
function, and they will all support un to eight directions: (up) walk _u, (up-right) idle _ur, (right) grab _r, (down-right) look _dr, (down) drop _d, (down-left) use _dl, (left) push _l, and (up-left) pull _ul. Thanks to @mgdesign for contributing this feature. - The new Aseprite importer allows for one-click animations creation and setup for characters. Support for Props and Inventory Items will be added in next versions. Thanks to @stickgrinder and @drbbgh for contributing this feature.
- Tabs in the Popochiu panel have text fields for filtering objects and groups in each tab.
- Added a new group to rooms to show the characters inside it, and make easier adding and removing them.