Tags: carenalgas/popochiu
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Popochiu 2 - Alpha 5 (#107) * GUI popup anchors preset fix for ui scaling * Fix stopping audio cue in loop when replaying it * Fix #94 Add the `can_play_simultaneous` property to AudioCue so devs can define if the audio cue can be played simultaniously with other instances of the same audio cue. * Fix History popup * Remove test project and Alpha 5 release notes
Popochiu 2 - Alpha 4 (#106) * Fix "Start with it" for inventory items. fix: Devs can select items to start with in the Main tab. fix: Setting an inventory item as active with `add_as_active` makes the cursor take the appearance of the item. fea: Added `is_pixel_art_game` property to ProjectSettings. upd: When selecting Pixel in Game type (setup popup) the default texture filter is set to TEXTURE_FILTER_NEAREST for props, characters and inventory items. * #87 Add warning when loop metadata is missing for AudioStreamWAV (#104) * Add warning for AudioStreamWAV in audio_cue.gd * Fix comments on the PR * NPC's follows the player (#105) * initial commit to let npc's follow the player * Fix comments on the PR * Add `v_frames` property to PopochiuProp. fea: Add settings option for pixel perfect games. fea: The cursor sprite doesn't leave the viewport when the mouse pointer leaves the game window. fea: When the game is pixel perfect, the cursor moves in whole pixels (thanks to @Whyshchuck ) * Updated max size for plugin popups --------- Co-authored-by: Juan Ferrari <[email protected]>
Alpha 3 (#103) * Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
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