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v2.0.0

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stickgrinder Paolo Pustorino
refs #282: Removed unsupported extensions from mkdocs.

v2.0.0-beta3

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Merge pull request #215 from carenalgas/develop

Hot fixes for Beta 3

v2.0.0-beta2

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Fix stupid README typo (#176)

v2.0.0-beta1

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Popochiu 2 - Beta 1

Merge pull request #157 from carenalgas/develop
All in place for beta 1 release

v1.10.1

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v1.10.1 release

v2.0-alpha5

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Popochiu 2 - Alpha 5 (#107)

* GUI popup anchors preset fix for ui scaling

* Fix stopping audio cue in loop when replaying it

* Fix #94

Add the `can_play_simultaneous` property to AudioCue so devs can define
if the audio cue can be played simultaniously with other instances of
the same audio cue.

* Fix History popup

* Remove test project and Alpha 5 release notes

v2.0-alpha4

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Popochiu 2 - Alpha 4 (#106)

* Fix "Start with it" for inventory items.

fix: Devs can select items to start with in the Main tab.
fix: Setting an inventory item as active with `add_as_active` makes the
cursor take the appearance of the item.
fea: Added `is_pixel_art_game` property to ProjectSettings.
upd: When selecting Pixel in Game type (setup popup) the default texture
filter is set to TEXTURE_FILTER_NEAREST for props, characters and
inventory items.

* #87 Add warning when loop metadata is missing for AudioStreamWAV (#104)

* Add warning for AudioStreamWAV in audio_cue.gd

* Fix comments on the PR

* NPC's follows the player (#105)

* initial commit to let npc's follow the player

* Fix comments on the PR

* Add `v_frames` property to PopochiuProp.

fea: Add settings option for pixel perfect games.
fea: The cursor sprite doesn't leave the viewport when the mouse pointer
leaves the game window.
fea: When the game is pixel perfect, the cursor moves in whole pixels
(thanks to @Whyshchuck )

* Updated max size for plugin popups

---------

Co-authored-by: Juan Ferrari <[email protected]>

v2.0-alpha3

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Alpha 3 (#103)

* Fix node selection, pitch and stretch setup

fix: #89 by using `get_pitch_scale` instead of defining a get method for
the `pitch` property.
fix: #80 by changing the way `popochiu_plugin.gd` selects the
WalkToHelper and Baseline nodes.
fix: part of #96 by not overriding the setup made in the project
settings regarding those properties unless the game type is set to
"Pixel".

* Fix #79 and #81

Now deleting Popochiu objects directly in PopochiuRoom scene tree also
updates the rows in the Room tab.

* Fix: #88 and #99

upd: README and LEEME file with small icons and links to the currento
supported Godot versions for Popochiu 2 and the Discord server.
fix: Camera zoom was calling a typo method.
upd: New audio stream players are created during runtime if the system
runs out of them.

* Fix in extra row creation when adding room objects

fix: Selecting game display type working properly.
fix: WalkToHelper or BaselineHelper were keeping selected when selecting
another node.
fea: Added support for assigning an emotion when calling
`PopochiuCharacter.say(text: String, emotion: String)`. It also works
for `queue_say()`.

* Fix #82

The `graphic_interface` folder can be moved to `res://popochiu` without
bugs.
upd: remove all uses of `EditorInterface.edit_node()` by
`PopochiuUtils.select_node()`.

* upd: Replaced old `_now` suffix by `queue_` prefix

Added res://popochiu/ (game project) to .gitignore in order to avoid
conflicts on things related to the project each developer is working on.

* Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen

* fix: dialog option ID no longer writing backwards

Removed not used connection and changed plugin version.
Updated version name with alpha suffix.

* Create release notes for Alpha 3

* Fix typo and update links in Fixes section

v2.0-alpha2

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Release of v2.0-alpha2

This includes a couple of changes I made only in the ZIP attached to the
release.

fix: #85
fix: Sending emotions in E.queue([]) dialog lines is working.

v1.10.0

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v1.10 release