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Megacity Metro Initial Commit (Unity-Technologies#5)
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* Initial commit

* Initial migration project

* Updating project to 2022.3.20f1. Fixing errors.

* Clearing assets

* remove GFX Profiler

* Fix Audio Settings Reference in PersistentUI (Unity-Technologies#3)

* remove debug logs (Unity-Technologies#4)

---------

Co-authored-by: Diego Ossa <[email protected]>
Co-authored-by: mahmoudBagherimoghaddam <[email protected]>
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3 people authored Mar 7, 2024
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74 changes: 0 additions & 74 deletions .editorconfig

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40 changes: 38 additions & 2 deletions .gitattributes
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* text=auto

# Unity insists using LF for its text assets so prevent changing them to CRLF
*.unity text eol=lf
*.prefab text eol=lf
*.asset text eol=lf
*.asset text
*.meta text eol=lf
*.json text eol=lf
*.mat text eol=lf
*.mesh text eol=lf
*.txt text eol=lf
# Text files
*.cs diff=csharp text
*.shader text
*.md5 text
*.compute text
*.md text
ProjectSettings/*.asset text
# Binaries
**/Assets/**/*.png filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.tif filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.tga filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.fbx filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.FBX filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.ttf filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.dll filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.bundle filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.so filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.zip filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.exr filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.hdr filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.ma filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.mp3 filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.obj filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.OBJ filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.TGA filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.mdb filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.pdf filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.asset filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.bytes filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.aif filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.bmp filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.pdt filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.psd filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.sbsar filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.unity filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.entities filter=lfs diff=lfs merge=lfs -text
**/Assets/**/*.wav filter=lfs diff=lfs merge=lfs -text
22 changes: 0 additions & 22 deletions .github/workflows/validate_catalog.yaml

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101 changes: 44 additions & 57 deletions .gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore

# Specific for this project:
# If the IET for the project contains "Add Open Scenes" step, first remove EditorBuildSettings.asset,
# commit, and then uncomment and commit a change to the line below.
#/ProjectSettings/EditorBuildSettings.asset

# A marker file of which existence is used to decide whether to run the first-launch experience or not.
InitCodeMarker

# Packed templates go here
upm-ci~/
upm-ci.log

# Add-Ons go here
addons/

# WebGL Publisher artefacts and default build folder
webgl_sharing
connectwebgl.zip
/WebGL Builds/

# Never ignore Asset meta data...
# Unity generated folders
**/[Ll]ibrary/
**/[Tt]emp/
**/[Oo]bj/
**/[Bb]uild/
**/[Bb]uilds/
**/[Ll]ogs/
**/[Uu]ser[Ss]ettings/

# Output dir
/Bin/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
**/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# ...except for Microgame Add-Ons
/Assets/AddOns.meta

# IET has a feature to back up the project's content, let's ignore the possible backups.
/[Tt]utorial [Dd]efaults/

# The rest are general best practices for Unity projects
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
StreamingAssets.meta

# Project/user-specific settings using Settings Manager
/ProjectSettings/Packages/
# Dependency caches
**/[Aa]ssets/GlobalEntitiesDependencies*
**/[Aa]ssets/SceneDependencyCache*
**/[Aa]ssets/TypeDependencyCache*

# UserSettings introduced in 2020.1
/UserSettings/

# Not interested in packages-lock as we're not a real project.
/Packages/packages-lock.json

# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Ignoring asset store tools plugin
**/[Aa]ssets/AssetStoreTools*
**/[Aa]ssets/Plugins*

# Visual Studio cache directory
.vs/

# Visual Studio Code settings directory
.vscode/

# Gradle cache directory
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*.mdb
*.opendb
*.VC.db
.vsconfig

# Unity3D generated meta files
*.pidb.meta
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# Builds
*.apk
*.aab
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties
*.orig
*.orig.meta

# Ignore build reports
/Assets/BuildReports*
# Packed Addressables
**/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
**/[Aa]ssets/[Ss]treamingAssets/aa.meta
**/[Aa]ssets/[Ss]treamingAssets/aa/*

# macOS generated files
.DS_Store

# JetBrains IntelliJ IDEA
.idea

# Unity tutorial defaults
/Tutorial Defaults/
InitCodeMarker
ProjectSettings/Packages/com.unity.learn.iet-framework/Settings.json
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