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Re-added roundPointingOut style for eye and pupil
I originally removed this because you could generate the same style using
RoundedPointingIn(flip: .both). Re-added as it has tripped a number of
people up.
Replaced 'isFlipped' settings key with 'flip'
This provides more flexibility for shapes that support flipping, as
it supports horizontally, vertically and both
There was no point having two different flip settings.
Because of this, I've removed 'roundedPointingOut' because the same
shape can be generated using 'roundedPointingIn' and flipping both axes