- London
- jfranmora.itch.io
- @JfranMora
Stars
Easy to use GPU instance manager for Unity.
This package will allow you to reduce the number of ANRs of your application.
Collection of helpful utilities we use in our Unity projects.
Better performance generic Dictionary and HashSet optimized for Unity
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
High performance Lua interpreter implemented in C# for .NET and Unity
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
Simple high-performance liquids simulation for Unity3d
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
A set of tools and utilities to help track Unity Editor performance
High performance SpringBone using ECS and JobSystem in Unity.
Unified Realtime/API framework for .NET platform and Unity.
Zero encoding extreme performance binary serializer for C# and Unity.
High-performance Unity iOS/Android logger built with native platform UI
A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
Dashboards and notebooks in a single place. Create powerful and flexible dashboards using code, or build beautiful Notion-like notebooks and share them with your team.
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
A curated list of awesome software for Apple's macOS.
Multi functional app to find duplicates, empty folders, similar images etc.
Plugin to display dependencies between assets, files, assetgroups, etc. in a tree based view within the Unity editor.
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
A fully lock-free game engine written in C++20
mkaring / ConfuserEx
Forked from yck1509/ConfuserExAn open-source, free protector for .NET applications
High performance understanding for stack traces (Make error logs more productive)
Extension BuildMaps for AssetBundles Browser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.