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Code accompanying the BABEL dataset (CVPR 2021).
[NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"
SkyPilot: Run AI and batch jobs on any infra (Kubernetes or 15+ clouds). Get unified execution, cost savings, and high GPU availability via a simple interface.
Bash Line Editor―a line editor written in pure Bash with syntax highlighting, auto suggestions, vim modes, etc. for Bash interactive sessions.
Imitation learning algorithms with Co-training for Mobile ALOHA: ACT, Diffusion Policy, VINN
Code for "MatchAnything: Universal Cross-Modality Image Matching with Large-Scale Pre-Training", Arxiv 2025.
[ICRA 2024] Official Implementation of EgoPAT3Dv2: Predicting 3D Action Target from 2D Egocentric Vision for Human-Robot Interaction
Visual Inertial Odometry with SLAM capabilities and 3D Mesh generation.
Unitree robot sdk version 2. https://support.unitree.com/home/zh/developer
Conditional diffusion model to generate MNIST. Minimal script. Based on 'Classifier-Free Diffusion Guidance'.
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
GraspSplats: Efficient Manipulation with 3D Feature Splatting
An open source bipedal robot control framework, based on non-linear MPC and WBC, tailered for EC-hunter80-v01 bipedal robot.
The official PyTorch implementation of the paper "Human Motion Diffusion Model"
[Arxiv-2024] MotionLLM: Understanding Human Behaviors from Human Motions and Videos
🦜🔗 Build context-aware reasoning applications
The official gpt4free repository | various collection of powerful language models | o3 and deepseek r1, gpt-4.5
Re-implementation of pi0 vision-language-action (VLA) model from Physical Intelligence
[CVPR 2025] FoundationStereo: Zero-Shot Stereo Matching
pySLAM is a visual SLAM pipeline in Python for monocular, stereo and RGBD cameras. It supports many modern local and global features, different loop-closing methods, a volumetric reconstruction pip…
Unified framework for robot learning built on NVIDIA Isaac Sim
3DGS-to-PC: Convert a 3D gaussian splatting scene into a dense point cloud or basic mesh with advanced customisation options and high-accuracy rendered point colours