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提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
GUI Application to work with engine assets, asset bundles, and serialized files
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Unreal Engine hot update manage and package plugin.
Unity DLL注入,支持全平台,支持Mono和IL2CPP,支持注入引擎和用户DLL。可以实现AOP、装饰器等功能
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
An automatic code review tool that uses gpt-3, gpt-3.5, and gpt-4
Roslyn analyzers for Unity game developers
Chinese copywriting guidelines for better written communication/中文文案排版指北
The library that read Unity profiler binary log directly
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
Simply setup cache for Unity generated Xcode project to speed up build times.
lonely4flow / ResignForiOS
Forked from Johankoi/MachoSignatureipa resign
基于腾讯Bugly Unity Plugin基础上进行了更新优化,方便Unity开发者快速接入更新更稳定的Bugly版本。
A powerful Command Line Processor and log viewer for Unity. It can be run in the editor or in a built out player for any platform, allowing you to see your log and callstacks in you final product, …
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.