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Releases: psygames/UnityWebSocket

2.8.6

29 Dec 10:52
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v2.8.6

Changes

  • [BUGFIX] #41 未关闭 WebSocket 的条件下调用 Application.Quit() 会导致 Unity 应用程序未响应
  • [优化] 支持 Unity 6000, WebAssembly 2023

2.8.5

11 Nov 14:52
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Changes

  • [修复] 使用更简单的方式修复Unity运行时触发代码编译导致卡死问题

2.8.4

08 Nov 16:24
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Changes

  • [修复] 修复Unity运行时,触发代码编译,导致编辑器卡死问题。
  • [优化] 性能优化,修改Socket发送线程轮询睡眠时间3ms。

2.8.3

28 Sep 13:51
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  • [BUGFIX] #37 修复团结引擎上,微信小游戏平台兼容问题。
  • [BUGFIX] 修复非UnityEditor下,主动关闭连接问题。

2.8.2

29 Aug 08:51
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  • [BUGFIX] Fix task abort on application quit

2.8.1

27 Aug 15:13
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  • [BUGFIX] Fix Critical BUG, 100% CPU Utilization #34

2.8.0

24 Aug 09:29
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[OBSOLETE] This version has a critical bug that causes 100% CPU usage.

Changes

  • [Feature] Remove UNITY_WEB_SOCKET_ENABLE_ASYNC support.
  • [Optimization] websocket send recevice task optimize.
  • [BUGFIX] #29 #30 #31 #33

2.7.0

19 Oct 03:21
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Changes

  • [Feature] Add wechat minigame support.
  • [Feature] Add binaryType supported for WEBGL platform.
  • [Optimization] Code optimization.

2.6.6

19 May 09:00
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Changes

  • [BUG FIX] Revert ClientWebSocket keep alive always code.

2.6.5

19 May 07:57
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Changes

  • Support sec-websocket-protocol array.
  • [BUG FIX] NoWebGL platform ClientWebSocket keep alive always.
  • [BUG FIX] Version update check.
  • Some code optimization.