Releases: psygames/UnityWebSocket
Releases · psygames/UnityWebSocket
2.8.6
v2.8.6
Changes
- [BUGFIX] #41 未关闭 WebSocket 的条件下调用 Application.Quit() 会导致 Unity 应用程序未响应
- [优化] 支持 Unity 6000, WebAssembly 2023
2.8.5
Changes
- [修复] 使用更简单的方式修复Unity运行时触发代码编译导致卡死问题
2.8.4
Changes
- [修复] 修复Unity运行时,触发代码编译,导致编辑器卡死问题。
- [优化] 性能优化,修改Socket发送线程轮询睡眠时间3ms。
2.8.3
Changes
- [BUGFIX] #37 修复团结引擎上,微信小游戏平台兼容问题。
- [BUGFIX] 修复非UnityEditor下,主动关闭连接问题。
2.8.2
Changes
- [BUGFIX] Fix task abort on application quit
2.8.1
Changes
- [BUGFIX] Fix Critical BUG, 100% CPU Utilization #34
2.8.0
[OBSOLETE] This version has a critical bug that causes 100% CPU usage.
Changes
- [Feature] Remove
UNITY_WEB_SOCKET_ENABLE_ASYNC
support.
- [Optimization] websocket send recevice task optimize.
- [BUGFIX] #29 #30 #31 #33
2.7.0
Changes
- [Feature] Add wechat minigame support.
- [Feature] Add binaryType supported for WEBGL platform.
- [Optimization] Code optimization.
2.6.6
Changes
- [BUG FIX] Revert ClientWebSocket keep alive always code.
2.6.5
Changes
- Support sec-websocket-protocol array.
- [BUG FIX] NoWebGL platform ClientWebSocket keep alive always.
- [BUG FIX] Version update check.
- Some code optimization.