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URP-Fog-Volumes Public
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
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SPIRV-Cross.NET Public
.NET wrapper for SPIRV-Cross written in C#
C# MIT License UpdatedOct 31, 2024 -
SPIRV-Cross-zig Public
Forked from KhronosGroup/SPIRV-CrossFork of SPIRV-Cross built with Zig.
GLSL Apache License 2.0 UpdatedOct 31, 2024 -
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glslang-zig Public
Forked from KhronosGroup/glslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. Edited to use the Zig build system.
C++ Other UpdatedOct 29, 2024 -
DirectXShaderCompiler-zig Public
Forked from microsoft/DirectXShaderCompilerFork of Microsoft/DirectXShaderCompiler built with Zig and including Zig / MinGW compatability patches from hexops/DirectXShaderCompiler
C++ Other UpdatedOct 23, 2024 -
DirectXShaderCompiler.NET Public
.NET wrapper for the DirectXShaderCompiler written in C#
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mach-dxcompiler Public
Forked from hexops/mach-dxcompilerDXC built using Zig
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SPIRV-Tools-zig Public
Forked from KhronosGroup/SPIRV-ToolsSPIRV-Tools built with zig
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Prowl Public
Forked from ProwlEngine/ProwlAn Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a Dear ImGUI editor and built on Silk.NET
C# MIT License UpdatedSep 5, 2024 -
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Miscellanious Public
Project used to create small, experimental components to use in bigger games.
C# UpdatedMar 22, 2024 -
URP-Atmosphere Public
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
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WebGL-Utils Public
Basic utility functions and classes to make working with WebGL more streamlined
JavaScript MIT License UpdatedOct 26, 2023 -
URP-Depth-Stack Public
A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier