Stars
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
shamith09 / pygyat
Forked from mathialo/bythonPython with rizz.
A class-leading water system implemented in Unity
Volumetric Clouds for Unity URP (Universal Render Pipeline).
Automated semi-procedural walking and running on uneven terrain
Minimal C# .NET wrapper around IFileOpenDialog and IFileDialog. Ripped from Windows API Code Pack.
NuGet package to help you cross-compile Native AOT to different OSes/architectures
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
Personal Project to recreate Doom using JavaScript
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
NWindows is a cross-platform window creation and management library for .NET
Pure C# 3D real time physics simulation library, now with a higher version number.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
A low-level, portable graphics library for .NET.
A nodejs module for connecting to and controlling bambu lab 3d printers
Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.