Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
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Updated
Aug 30, 2025 - C#
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
Examples of using Functional Behavior Tree (FBT) and async UniTaskFBT (uFBT) in Unity for AI behaviors and NPC logic.
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