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Starred repositories
Piccolo (formerly Pilot) – mini game engine for games104
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
Using system APIs directly with adb/root privileges from normal apps through a Java process started with app_process.
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity…
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
Get a full fake REST API with zero coding in less than 30 seconds (seriously)
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
What you have been waiting for 👍 Perform a deep compare of any two .NET objects using reflection. Shows the differences between the two objects.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Fast, idiomatic C# implementation of Flatbuffers
FidelityFX FSR 1.0 for the Unity URP
Gnirehtet provides reverse tethering for Android
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Sync notes between local and cloud with smart conflict: S3 (Amazon S3/Cloudflare R2/Backblaze B2/...), Dropbox, webdav (NextCloud/InfiniCLOUD/Synology/...), OneDrive, Google Drive (GDrive), Box, pC…
Experimental tools and libraries for reading and analyzing Unity data files.
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.
Fluid is an open-source .NET template engine based on the Liquid template language.
Liquid markup language. Safe, customer facing template language for flexible web apps.
An efficient and versatile input system for Unity.
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
HFS is a web file server to run on your computer. Share folders or even a single file thanks to the virtual file system.
面向开发者的 LLM 入门教程,吴恩达大模型系列课程中文版
Course to get into Large Language Models (LLMs) with roadmaps and Colab notebooks.