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Mesh Abstraction #30

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6 tasks
wpumacay opened this issue May 30, 2023 · 0 comments
Open
6 tasks

Mesh Abstraction #30

wpumacay opened this issue May 30, 2023 · 0 comments
Labels
component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature

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@wpumacay
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wpumacay commented May 30, 2023

Description

This keeps track of the functionality related to our Mesh object. It's basically a type of Renderable that holds both material and geometry data.

Tasks

  • Base implementation (C++)
  • Examples of usage (C++)
  • Implement Python bindings
  • Examples of usage (Python)
  • Documentation (API auto-generated by Sphinx)
  • Documentation (.rst custom made for detailed description)
@wpumacay wpumacay converted this from a draft issue May 30, 2023
@wpumacay wpumacay added component: bindings Related to Python Bindings generation component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) labels May 30, 2023
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Labels
component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
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Status: Todo
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