Mesh Abstraction #30
Labels
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
Description
This keeps track of the functionality related to our
Mesh
object. It's basically a type of Renderable that holds both material and geometry data.Tasks
The text was updated successfully, but these errors were encountered: