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Issues list

Renderer Abstraction component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#39 opened Jun 1, 2023 by wpumacay
9 tasks
Text rendering component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#38 opened Jun 1, 2023 by wpumacay
8 tasks
Reflections component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#37 opened Jun 1, 2023 by wpumacay
7 tasks
Skybox Abstraction component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#36 opened Jun 1, 2023 by wpumacay
7 tasks
ShadowMap Abstraction component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: rendering pipeline Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#35 opened Jun 1, 2023 by wpumacay
6 tasks
FrameBuffer Abstraction component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#34 opened May 30, 2023 by wpumacay
7 tasks
OBJ Loader component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#33 opened May 30, 2023 by wpumacay
6 tasks
Renderable base Abstraction component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#32 opened May 30, 2023 by wpumacay
6 tasks
STL loader component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) component: bindings Related to Python Bindings generation type: docs type: feature
#31 opened May 30, 2023 by wpumacay
6 tasks
Mesh Abstraction component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#30 opened May 30, 2023 by wpumacay
6 tasks
Material Abstraction component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
#29 opened May 30, 2023 by wpumacay
11 tasks
Debug Drawing utils component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#28 opened May 30, 2023 by wpumacay
5 tasks
Light casters types component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#27 opened May 30, 2023 by wpumacay
4 tasks
Geometry factory functions component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#26 opened May 30, 2023 by wpumacay
4 tasks
Geometry abstraction component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#25 opened May 25, 2023 by wpumacay
4 tasks
Camera Controllers abstraction component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#24 opened May 24, 2023 by wpumacay
4 tasks
Camera abstraction component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) type: docs type: feature
#23 opened May 24, 2023 by wpumacay
3 tasks
Texture abstraction component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. type: docs type: feature
#22 opened May 24, 2023 by wpumacay
4 tasks
Buffers and related GL types component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. type: docs
#21 opened May 24, 2023 by wpumacay
2 tasks
Shader-program abstraction component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) type: chore Formatting, minor refactorization type: docs
#20 opened May 24, 2023 by wpumacay
3 tasks
Window abstraction component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: feature
#19 opened May 24, 2023 by wpumacay
3 tasks
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