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Renderer Abstraction
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: rendering pipeline
Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#39
opened Jun 1, 2023 by
wpumacay
9 tasks
Text rendering
component: assets
Related to assets management (e.g. Textures, Shaders, Models, etc.)
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: rendering pipeline
Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#38
opened Jun 1, 2023 by
wpumacay
8 tasks
Reflections
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: rendering pipeline
Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#37
opened Jun 1, 2023 by
wpumacay
7 tasks
Skybox Abstraction
component: assets
Related to assets management (e.g. Textures, Shaders, Models, etc.)
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#36
opened Jun 1, 2023 by
wpumacay
7 tasks
ShadowMap Abstraction
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: rendering pipeline
Related to the parts of the rendering pipeline (e.g. culling, shadows, lighting, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#35
opened Jun 1, 2023 by
wpumacay
6 tasks
FrameBuffer Abstraction
component: bindings
Related to Python Bindings generation
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#34
opened May 30, 2023 by
wpumacay
7 tasks
OBJ Loader
component: assets
Related to assets management (e.g. Textures, Shaders, Models, etc.)
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#33
opened May 30, 2023 by
wpumacay
6 tasks
Renderable base Abstraction
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#32
opened May 30, 2023 by
wpumacay
6 tasks
STL loader
component: assets
Related to assets management (e.g. Textures, Shaders, Models, etc.)
component: bindings
Related to Python Bindings generation
type: docs
type: feature
#31
opened May 30, 2023 by
wpumacay
6 tasks
Mesh Abstraction
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#30
opened May 30, 2023 by
wpumacay
6 tasks
Material Abstraction
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
#29
opened May 30, 2023 by
wpumacay
11 tasks
Debug Drawing utils
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#28
opened May 30, 2023 by
wpumacay
5 tasks
Light casters types
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#27
opened May 30, 2023 by
wpumacay
4 tasks
Geometry factory functions
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#26
opened May 30, 2023 by
wpumacay
4 tasks
Geometry abstraction
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#25
opened May 25, 2023 by
wpumacay
4 tasks
Camera Controllers abstraction
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#24
opened May 24, 2023 by
wpumacay
4 tasks
Camera abstraction
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
type: docs
type: feature
#23
opened May 24, 2023 by
wpumacay
3 tasks
Texture abstraction
component: bindings
Related to Python Bindings generation
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
type: docs
type: feature
#22
opened May 24, 2023 by
wpumacay
4 tasks
Buffers and related GL types
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
type: docs
#21
opened May 24, 2023 by
wpumacay
2 tasks
Shader-program abstraction
component: assets
Related to assets management (e.g. Textures, Shaders, Models, etc.)
type: chore
Formatting, minor refactorization
type: docs
#20
opened May 24, 2023 by
wpumacay
3 tasks
Window abstraction
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: feature
#19
opened May 24, 2023 by
wpumacay
3 tasks
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