Skybox Abstraction #36
Labels
component: assets
Related to assets management (e.g. Textures, Shaders, Models, etc.)
component: bindings
Related to Python Bindings generation
component: engine objects
Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.)
component: opengl-primitives
Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.
component: shaders
Related to creating/updating/refactoring glsl shaders from the engine
type: docs
type: feature
Description
This keeps track of the implementation of Skyboxes. This is a core engine object and should be abstracted from its internal implementation (e.g. OpenGL)
Tasks
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