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Skybox Abstraction #36

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7 tasks
wpumacay opened this issue Jun 1, 2023 · 0 comments
Open
7 tasks

Skybox Abstraction #36

wpumacay opened this issue Jun 1, 2023 · 0 comments
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component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature

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@wpumacay
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wpumacay commented Jun 1, 2023

Description

This keeps track of the implementation of Skyboxes. This is a core engine object and should be abstracted from its internal implementation (e.g. OpenGL)

Tasks

  • CubeTexture implementation (C++)
  • Skybox implementation (C++)
  • Example of usage (C++)
  • Python bindings
  • Example of usage (Python)
  • Documentation (API auto-generated using Sphinx and Breathe)
  • Documentation (.rst custom made for a detailed description)
@wpumacay wpumacay converted this from a draft issue Jun 1, 2023
@wpumacay wpumacay self-assigned this Jun 1, 2023
@wpumacay wpumacay added component: bindings Related to Python Bindings generation component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) type: docs type: feature component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) labels Jun 1, 2023
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Labels
component: assets Related to assets management (e.g. Textures, Shaders, Models, etc.) component: bindings Related to Python Bindings generation component: engine objects Related to objects from the engine itself (e.g. Cameras, Lights, Meshes, etc.) component: opengl-primitives Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc. component: shaders Related to creating/updating/refactoring glsl shaders from the engine type: docs type: feature
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Status: Todo
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