Skip to content
View N3xus8's full-sized avatar
🌵
🌵
  • Paris, France

Block or report N3xus8

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities

Rust 14 1 Updated Nov 30, 2024

Implementation of the sandpile algorithm using GO and Raylib

Go 1 Updated Apr 18, 2024

GO gRPC template. Basic reference can be used for starting gRPC

Go 1 Updated Oct 23, 2024

This is an adaptation of the "famous" Dijkstra algorithm for shortest path finder. Using GO and Raylib.

Go 1 Updated Apr 18, 2024

Real-time wgsl visualisation tooling for educating oneself in the art of shader programming

WGSL 449 16 Updated Feb 26, 2025

This is an adaptation of the "famous" Dijkstra algorithm for shortest path finder. Using RUST and Raylib

Rust 1 Updated Apr 18, 2024

Graph drawing: Implementation of the Fruchterman-Reingold graph algorithm. A type of force-oriented graph

Rust 1 Updated Apr 18, 2024

WGPU code example using Winit 0.30.0+.

Rust 32 2 Updated Feb 6, 2025

WGPU with winit 0.35.0. Draw window with triangle. Based on the learn WGPU example.

Rust 1 1 Updated Dec 22, 2024

A refreshingly simple data-driven game engine built in Rust

Rust 38,272 3,768 Updated Mar 6, 2025

Protocol Buffers - Google's data interchange format

C++ 66,760 15,628 Updated Mar 6, 2025

Programa para la visualizacion de grafos

Python 5 Updated Feb 4, 2022