Releases: StandardCyborg/StandardCyborgCocoa
Releases · StandardCyborg/StandardCyborgCocoa
StandardCyborgFusion: fix incorrect red coloring when generating meshes
v2.3.7-StandardCyborgFusion
StandardCyborgFusion: fix incorrect red coloring when generating meshes
StandardCyborgFusion: fix exception when meshing a point cloud
v2.3.6-StandardCyborgFusion StandardCyborgFusion: fix exception when meshing a point cloud
v1.7.3-StandardCyborgUI: add `processMesh` method with coloringStrategy argument (#45)
v1.7.3-StandardCyborgUI
StandardCyborgUI: add processMesh
method with coloringStrategy argument
StandardCyborgFusion: add vertex coloring meshing solution
v2.3.5-StandardCyborgFusion StandardCyborgFusion: add vertex coloring meshing solution
StandardCyborgFusion: fix exception when meshing a point cloud
StandardCyborgFusion: improve tracking on iPhone 14
Improves tracking on iPhone 14, and potentially other devices
Also fixes SCFootTracking API and un-inverts uv map coordinates in SCMesh OBJ export
StandardCyborgFusion: fix signing issues
Fixes signing issues when making archive builds using StandardCyborgFusion.framework
StandardCyborgFusion: drop OSX suffix from macOS build
v2.3.1-StandardCyborgFusion
StandardCyborgFusion: Remove SDK authorization check
StandardCyborgFusion is now free for all!
StandardCyborgUI: Move from Scans to Scenes
PR: #15
Breaking changes
PointCloudPreviewViewController
has been renamed more appropriately toScenePreviewViewController
ScenePreviewViewController
now requires its properties be injected at construction. Each init method requires a certain set of parameters which should make it more obvious how the rendering / mesh construction occur perform based on inputs. (This shouldn’t impact data flow since the rendering of a point cloud previously required properties be set before init anyway).