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Insights: galacean/engine
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6 Releases published by 2 people
31 Pull requests merged by 8 people
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Doc: translate newest animation doc to en
#2553 merged
Feb 19, 2025 -
Fix function name
#2564 merged
Feb 18, 2025 -
Optimize the logic of remove and add entity.
#1930 merged
Feb 18, 2025 -
Refactor AST code in ShaderLab for performance
#2486 merged
Feb 18, 2025 -
Fix depth pass shader error with has skinned mesh
#2561 merged
Feb 18, 2025 -
Fix the
mask
buffer is not updated in time#2559 merged
Feb 14, 2025 -
[Doc]Update flappy bird assets
#2556 merged
Feb 13, 2025 -
Fix scene/camera shaderData in blitter
#2558 merged
Feb 13, 2025 -
chore: @types/dom-webcodecs
#2557 merged
Feb 13, 2025 -
feat: add github action to generate typedoc json automatically
#2555 merged
Feb 13, 2025 -
Fixed the problem of modifying
component.enable
when dispatching UI events, resulting in error reporting#2549 merged
Feb 12, 2025 -
sync #2545
#2548 merged
Feb 11, 2025 -
refractionTransmitted need linear space
#2545 merged
Feb 10, 2025 -
Refactor: update doc suffix and fix playground links
#2544 merged
Feb 10, 2025 -
Fix the error in
text.bounds
when there is no root canvas#2543 merged
Feb 8, 2025 -
Particle Support rotation flip Y
#2542 merged
Feb 7, 2025 -
chore: add script for generate typedoc declaration json file
#2507 merged
Feb 7, 2025 -
Fix entity find path
#2541 merged
Feb 7, 2025 -
Correct
UIInteractive
function naming#2535 merged
Feb 6, 2025 -
Fix useGravity not effect when cloned
#2538 merged
Feb 6, 2025 -
Fix audio test error in local env && Upgrade upload-artifact for e2e
#2539 merged
Feb 6, 2025 -
Add ui doc
#2534 merged
Feb 6, 2025 -
Refactor: update viewport doc
#2531 merged
Jan 24, 2025 -
refactor: doc md to mdx
#2530 merged
Jan 24, 2025 -
Refactor: update engine and canvas doc
#2529 merged
Jan 24, 2025 -
chore: add local serve command
#2521 merged
Jan 24, 2025 -
Fix example path error
#2528 merged
Jan 24, 2025 -
Add pbr document
#2523 merged
Jan 24, 2025 -
[Document] post-processing related
#2511 merged
Jan 24, 2025 -
Fix rotation error when add joint(opt code)
#2527 merged
Jan 24, 2025 -
Fix rotation error when add joint
#2526 merged
Jan 24, 2025
4 Pull requests opened by 4 people
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[Document] enhance material document
#2546 opened
Feb 10, 2025 -
Doc: opt physics doc
#2551 opened
Feb 12, 2025 -
Refactor: update sidebar doc
#2552 opened
Feb 12, 2025 -
Remove gamma color space
#2565 opened
Feb 18, 2025
66 Issues closed by 7 people
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TBN matrix calculation bug
#1365 closed
Feb 18, 2025 -
Progress is not correct when multiple resources is loading
#1202 closed
Feb 18, 2025 -
Support progress for gltf loader
#1603 closed
Feb 18, 2025 -
Transmission attenuation is not correct
#2522 closed
Feb 12, 2025 -
Opaque Texture color space
#2547 closed
Feb 11, 2025 -
是否可以给一个GLTF添加点击方法
#662 closed
Feb 8, 2025 -
material.baseTexture使用较大的Texture2D,某些浏览器出现黑屏
#750 closed
Feb 8, 2025 -
场景颜色设置透明度为0(非0,0,0,0)时,背景会变成白色
#1079 closed
Feb 8, 2025 -
Input support GUI mode
#1352 closed
Feb 8, 2025 -
浏览器兼容性问题
#806 closed
Feb 8, 2025 -
GLTF loader add preprocessor like calculate tangent
#1081 closed
Feb 8, 2025 -
`onPointerXXX` callback adds more interactive information
#1967 closed
Feb 8, 2025 -
我最近在尝试做微信小程序的Adapter
#967 closed
Feb 8, 2025 -
request failed from
#617 closed
Feb 8, 2025 -
【建议】全局加个离开网页的监听,暂停所有进程的配置
#1415 closed
Feb 8, 2025 -
Opt TiledSpriteAssembler.resetData
#2119 closed
Feb 8, 2025 -
Spine 动画回调参数优化,现在参数太多了,很多不用也需要传
#1995 closed
Feb 8, 2025 -
assetBaseURL 如果包含权限校验参数,会被截掉
#1510 closed
Feb 8, 2025 -
Extact "mattered" macro list from shader source
#2094 closed
Feb 8, 2025 -
Add preprocessor for ShaderLab compiler
#2059 closed
Feb 8, 2025 -
TextDecoder throw error in mini program
#912 closed
Feb 8, 2025 -
ShaderLab support all `glsl` standard syntax
#1790 closed
Feb 8, 2025 -
package @oasis-engine/draco: cdn links should not be referenced in source code.
#682 closed
Feb 8, 2025 -
Animation crossfade to default pose by empty state
#1236 closed
Feb 8, 2025 -
Opt: `DisorderedArray`
#1871 closed
Feb 8, 2025 -
physics-physx 引入release问题
#815 closed
Feb 8, 2025 -
refraction absorption
#2483 closed
Feb 8, 2025 -
物理引擎穿墙 & Firefox适配
#1278 closed
Feb 8, 2025 -
aniUpdate need evaluateValue?
#2143 closed
Feb 8, 2025 -
H5页面上部署多个游戏,当不同游戏相互切换时伴随engine的重复创建,多次切换会出现白屏问题
#2075 closed
Feb 8, 2025 -
Editor的Particle只要一切换Shape,就会卡死
#2457 closed
Feb 8, 2025 -
Doc:Entity 文档中缺少部分内容
#2318 closed
Feb 8, 2025 -
用户反馈,我们创建纹理后,获取的 RGB 数据和图片本身的对不上
#2479 closed
Feb 8, 2025 -
UIButton
#2058 closed
Feb 8, 2025 -
UIImage
#2057 closed
Feb 8, 2025 -
UIText
#2056 closed
Feb 8, 2025 -
GUI 基建
#2054 closed
Feb 8, 2025 -
GUI function demo for editor
#2344 closed
Feb 8, 2025 -
GUI document
#2342 closed
Feb 8, 2025 -
redesign for multiScene
#494 closed
Feb 8, 2025 -
findbypath can't find the right result because of same name
#1252 closed
Feb 7, 2025 -
【文档优化】RenderState
#2380 closed
Feb 6, 2025 -
Refactor pbr shader api with ShaderLab
#2064 closed
Feb 6, 2025 -
PBR Material interface redesign
#195 closed
Feb 6, 2025 -
GLTF - drcao extension type hint
#299 closed
Feb 6, 2025 -
Special rendering
#219 closed
Feb 6, 2025 -
Why Not Use a Map instead of Switch Case
#326 closed
Feb 6, 2025 -
XR System
#648 closed
Feb 6, 2025 -
Refactor KHR_draco_mesh_compression
#1260 closed
Feb 6, 2025 -
Edit PrefabAsset
#1559 closed
Feb 6, 2025 -
Add PrefabLoader
#1556 closed
Feb 6, 2025 -
编辑器眼镜渲染异常
#1576 closed
Feb 6, 2025 -
Need a dirty flag in texture for auto update texture binding
#367 closed
Feb 6, 2025 -
单页面应用刷新报错,WebGL: INVALID_OPERATION: bindTexture: object does not belong to this context
#1063 closed
Feb 6, 2025 -
小程序中预览模型报异常ReferenceError: URL is not defined
#871 closed
Feb 6, 2025 -
支付宝小程序无法加载模型
#965 closed
Feb 6, 2025 -
支付宝小程序案例无法加载?
#1282 closed
Feb 6, 2025 -
lottie加载报错
#2445 closed
Feb 6, 2025 -
Playground 使用 submodule
#1212 closed
Feb 6, 2025 -
相机控件失效
#1413 closed
Feb 6, 2025 -
Can't play because of loader sub asset
#2034 closed
Feb 6, 2025 -
碰撞检测
#1687 closed
Feb 6, 2025 -
WebP Vs KTX2 ?
#2309 closed
Feb 6, 2025 -
Shader framework
#191 closed
Feb 6, 2025
11 Issues opened by 6 people
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请问如何支持编写wgsl的shader
#2566 opened
Feb 21, 2025 -
[RFC] 支持 sRGB
#2563 opened
Feb 18, 2025 -
Support Alpha channel in internal RT when HDR enabled
#2554 opened
Feb 13, 2025 -
Support FSR
#2550 opened
Feb 12, 2025 -
【文档】材质、着色器文档重构
#2540 opened
Feb 6, 2025 -
Support fall back `SubShader`
#2537 opened
Feb 6, 2025 -
Opt shade compile cost time
#2536 opened
Feb 3, 2025 -
Consider renaming `Canvas._sortOrder` to `Canvas._priority`
#2533 opened
Jan 25, 2025 -
UICanvas 的 `referenceResolutionPerUnit` 是否应该影响 Text 的尺寸
#2532 opened
Jan 24, 2025
46 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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framebufferpicker is not work with sprite or orthographic camera
#499 commented on
Feb 6, 2025 • 0 new comments -
Rewrite PBR Specular
#2349 commented on
Feb 8, 2025 • 0 new comments -
Support mat2/mat4/mat4 VertexElement
#2126 commented on
Feb 8, 2025 • 0 new comments -
Refactor all builtin shader with `ShaderLab`
#2353 commented on
Feb 8, 2025 • 0 new comments -
`Script` add order controll ability
#1187 commented on
Feb 8, 2025 • 0 new comments -
Component dependency to manager the relation between them
#479 commented on
Feb 8, 2025 • 0 new comments -
Automatically generate entity name if not specified by developer
#1372 commented on
Feb 8, 2025 • 0 new comments -
UIWidget
#2055 commented on
Feb 8, 2025 • 0 new comments -
Shaderlab support renderState switch
#2225 commented on
Feb 8, 2025 • 0 new comments -
More user-friendly `ShaderLab` compilation error message
#2248 commented on
Feb 8, 2025 • 0 new comments -
Optimization of the ShaderLab module, including performance, and code structure
#2354 commented on
Feb 8, 2025 • 0 new comments -
Enhance flicker of bloom effect
#2357 commented on
Feb 8, 2025 • 0 new comments -
Request for Implementation of PxQuery and PxFilter
#2517 commented on
Feb 8, 2025 • 0 new comments -
Refactor background texture primitive
#2416 commented on
Feb 8, 2025 • 0 new comments -
How to use custom loader
#2385 commented on
Feb 8, 2025 • 0 new comments -
Support changing sprites when changing animation clips at runtime.
#2115 commented on
Feb 8, 2025 • 0 new comments -
_prepareCrossFadeByTransition can opt
#2147 commented on
Feb 8, 2025 • 0 new comments -
e2e case categary name should move to config file
#1944 commented on
Feb 8, 2025 • 0 new comments -
ParticleRender startColor in Gradient / Two-Gradient Mode doesn't take effect
#1901 commented on
Feb 8, 2025 • 0 new comments -
SurfaceData supports assembly through atomic functions
#2254 commented on
Feb 8, 2025 • 0 new comments -
内置渲染 normal 和 motion vector
#1436 commented on
Feb 8, 2025 • 0 new comments -
Feature request:希望提供api将Mesh转换成PhysX物理组件
#833 commented on
Feb 8, 2025 • 0 new comments -
Add 'crossorigin="anonymous"' to dynamically inserted physx.release.js scripts element.
#1369 commented on
Feb 8, 2025 • 0 new comments -
use invalidateFramebuffer to enhance MSAA and FBO
#2169 commented on
Feb 8, 2025 • 0 new comments -
GLTF loader will not resolve when load cdn url with invalid query `q`
#2439 commented on
Feb 8, 2025 • 0 new comments -
Automatically optimize Repeat #Include
#2253 commented on
Feb 8, 2025 • 0 new comments -
Mesh add clone
#2133 commented on
Feb 8, 2025 • 0 new comments -
Add texture format support check API
#1975 commented on
Feb 8, 2025 • 0 new comments -
Bone weight large than 1.0 cause fog error
#1292 commented on
Feb 8, 2025 • 0 new comments -
Input todolist.
#2510 commented on
Feb 8, 2025 • 0 new comments -
The `name` of the cloned Material is not copied.
#2339 commented on
Feb 8, 2025 • 0 new comments -
xrManager不存在导致xrManager.origin和.inputManager报错
#2312 commented on
Feb 8, 2025 • 0 new comments -
ResourceManager enhancement
#2156 commented on
Feb 8, 2025 • 0 new comments -
Allow path for resource manager base url
#2153 commented on
Feb 8, 2025 • 0 new comments -
背景图导致性能问题
#2139 commented on
Feb 8, 2025 • 0 new comments -
Setting materialCount to a value less than current requires reducing the refCount
#2061 commented on
Feb 8, 2025 • 0 new comments -
Support hardware level linear texture sample by sRGB Texture
#1227 commented on
Feb 11, 2025 • 0 new comments -
Bsdf Data
#2482 commented on
Feb 12, 2025 • 0 new comments -
Restructing Clearcoat
#2460 commented on
Feb 12, 2025 • 0 new comments -
Restructing surfaceData.specularAO
#2461 commented on
Feb 12, 2025 • 0 new comments -
KTX2 support HDR
#2520 commented on
Feb 12, 2025 • 0 new comments -
transmission/refraction improve
#2480 commented on
Feb 12, 2025 • 0 new comments -
希望使用 Ray 射线可以返回相交的所有 mesh
#1531 commented on
Feb 18, 2025 • 0 new comments -
FXAA
#2350 commented on
Feb 20, 2025 • 0 new comments -
spherical joint used for ragdoll and spring bone
#1341 commented on
Feb 18, 2025 • 0 new comments -
types: optimize ResourceManager overload for type checking
#2081 commented on
Feb 18, 2025 • 0 new comments